Tazar
The official video game rendition of the board game Tazar, from the Chronicles of Gilderam book series.
Rules:
- During your turn, Move up to 2 Units.
- Before or after a Unit Moves, it may take its Action.
- Moving onto an occupied space causes a Battle: the Unit with greater Strength take the space, and the lesser is Routed (taken into the enemy's Garnosh). Ties repel one another and Units cannot Move through each other.
- When only 1 Crown remains on the board, the player with the most Gold in the Garnosh is the winner. (In the case of a tied score, the last Crown standing wins.)
Piece | Move | Action | Strength | Gold |
Crown ✴ | 1 | Muster → Place any 1 Unit from your reserves onto an adjacent, unoccupied space. (Reserves contain 6 units of each type.) | 0 | 6 |
Pike ▢ | 2 | n/a → No Action | 3 | 1 |
Horse △ | 4 | Charge → Battle, but Rout both Units, regardless of Strength. (Only used against Pike and other Horse pieces.) | 2 | 3 |
Bow 〇 | 2 | Volley → Attempt to Rout any Unit within 2 spaces, with a 42% chance to hit. (Roll 2d6 and a total less than 7 means means success.) | 1 | 2 |
Controls:
This game is mainly played with Left Click, or via Touch Screen.
Accept Command | Space or Return |
Move Camera | WASD or Arrow keys |
Reset Camera | R key |
Updated | 1 day ago |
Published | 22 days ago |
Status | In development |
Platforms | HTML5 |
Author | Kelleher Bros. |
Genre | Strategy |
Made with | Godot |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Multiplayer | Local multiplayer |
Player count | 2 |
Links | Homepage |
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